Leadership Skill ID

Skill ID for Leadership in Starfield.

Leadership Skill ID

Social

The skill ID for Leadership is 002C890D.

002C890D

Command

To add the Leadership skill to your character without leveling up or spending a skill point, open the command console by pressing the tilde key ~ and enter the following command.

player.addperk 002C890D

Enter the above command again to unlock an additional rank. Entering it four times will unlock the rank Leadership skill.

To remove the Leadership skill from your character, use the following command.

player.removeperk 002C890D

Rank

EffectChallenge
Rank 1
Companions gain affinity 25% faster.Spend a total of 8 Skill Points in the Social tree.
Rank 2
Companions have 50 more health and 50kg more carrying capacity.Sprint 1000 meters with an active follower.
Rank 3
Companions will occasionally heal you when you get low health.Sprint 2500 meters with an active follower.
Rank 4
Doubles the bonuses of Combat and Physical Crew Skills on Companions. Companions have a chance to pick themselves up from a downed state.Sprint 5000 meters with an active follower.
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Information

Teamwork is the cornerstone of galactic survival, and nothing motivates a team more than a trained, decisive leader.

Description

More Skills

SkillSkill ID
Commerce

In the Settled Systems' free market economy, almost anyone with the right skillset can open and run a successful business.

002C5A8E
Deception

Smuggling and piracy are Both immoral and highly illegal, and considered plagues upon the Settled Systems. But certain undercover work may require a certain criminal skillset.

002CFCAF
Diplomacy

When a situation calls for words and not weapons, it's best to rely on those trained in statecraft and de-escalation.

002C59E1
Gastronomy

Access to brand new worlds means access to brand new ingredients, and there is almost no limit to the delicious foods and drinks a talented chef can prepare.

002C5A94
Instigation

When combat is required, it can be advantageous to convince others to do the fighting for you.

002C555D
Intimidation

The ability to strike fear into an opponent, causing them to flee so that you can escape or attack first, can prove critical in a battle.

002C59DE
Isolation

By eschewing team tactics and embracing the the advantages of "lone wolf" operations, one can vastly improve their combat effectiveness.

002C53AE
Leadership

Teamwork is the cornerstone of galactic survival, and nothing motivates a team more than a trained, decisive leader.

002C890D
Manipulation

Recent studies have shown that suggestion is not an art, but a science, and as such can be weaponized to exert control over the susceptible.

002C5555
Negotiation

In certain, more challenging communications, skillfully supplementing words with credits may help achieve the desired results.

002C555F
Outpost Management

While constructing an outpost offers its own challenges, properly managing that outpost takes a special personality type, and specialized training.

0023826F
Persuasion

In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later.

0022EC82
Scavenging

There are those who can find just about anything, and their success is usually dependent on knowing how, and where, to look,

0028B853
Ship Command

They say a ship is only as good as its crew, but that is contingent upon that crew having the right captain to lead them.

002C53B3
Theft

While not entirely honorable, and certainly not legal, it is nonetheless occasionally necessary to discreetly remove property from someone's person,

002C555B
Xenosociology

While sentient life has yet to be discovered, the galaxy's alien species are generally intelligent enough to be susceptible to the power of suggestion.

002C53B0
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