The skill ID for Deception is 002CFCAF.
To add the Deception skill to your character without leveling up or spending a skill point, open the command console by pressing the tilde key ~ and enter the following command.
Enter the above command again to unlock an additional rank. Entering it four times will unlock the rank Deception skill.
To remove the Deception skill from your character, use the following command.
Effect | Challenge | |
---|---|---|
Rank 1 | Ships 10% stronger will automatically surrender to piracy demands. Enemy contraband scans are 10% less effective. | Spend a total of 4 Skill Points in the Social tree. |
Rank 2 | Ships 20% stronger will automatically surrender to piracy demands. Enemy contraband scans are 20% less effective. | Convince 5 ships to surrender. |
Rank 3 | Ships 30% stronger will automatically surrender to piracy demands. Enemy contraband scans are 30% less effective. | Convince 10 ships to surrender. |
Rank 4 | Ships 50% stronger will automatically surrender to piracy demands. Enemy contraband scans are 50% less effective. | Convince 20 ships to surrender. |
Smuggling and piracy are Both immoral and highly illegal, and considered plagues upon the Settled Systems. But certain undercover work may require a certain criminal skillset.
Skill | Skill ID |
---|---|
Commerce In the Settled Systems' free market economy, almost anyone with the right skillset can open and run a successful business. | 002C5A8E |
Deception Smuggling and piracy are Both immoral and highly illegal, and considered plagues upon the Settled Systems. But certain undercover work may require a certain criminal skillset. | 002CFCAF |
Diplomacy When a situation calls for words and not weapons, it's best to rely on those trained in statecraft and de-escalation. | 002C59E1 |
Gastronomy Access to brand new worlds means access to brand new ingredients, and there is almost no limit to the delicious foods and drinks a talented chef can prepare. | 002C5A94 |
Instigation When combat is required, it can be advantageous to convince others to do the fighting for you. | 002C555D |
Intimidation The ability to strike fear into an opponent, causing them to flee so that you can escape or attack first, can prove critical in a battle. | 002C59DE |
Isolation By eschewing team tactics and embracing the the advantages of "lone wolf" operations, one can vastly improve their combat effectiveness. | 002C53AE |
Leadership Teamwork is the cornerstone of galactic survival, and nothing motivates a team more than a trained, decisive leader. | 002C890D |
Manipulation Recent studies have shown that suggestion is not an art, but a science, and as such can be weaponized to exert control over the susceptible. | 002C5555 |
Negotiation In certain, more challenging communications, skillfully supplementing words with credits may help achieve the desired results. | 002C555F |
Outpost Management While constructing an outpost offers its own challenges, properly managing that outpost takes a special personality type, and specialized training. | 0023826F |
Persuasion In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later. | 0022EC82 |
Scavenging There are those who can find just about anything, and their success is usually dependent on knowing how, and where, to look, | 0028B853 |
Ship Command They say a ship is only as good as its crew, but that is contingent upon that crew having the right captain to lead them. | 002C53B3 |
Theft While not entirely honorable, and certainly not legal, it is nonetheless occasionally necessary to discreetly remove property from someone's person, | 002C555B |
Xenosociology While sentient life has yet to be discovered, the galaxy's alien species are generally intelligent enough to be susceptible to the power of suggestion. | 002C53B0 |