Sidestar

Item ID for Sidestar in Starfield.

Sidestar Item ID

PistolPhysical Damage

The item ID for Sidestar is 0026D95D.

0026D95D

Command

To add Sidestar to your inventory, open the command console by pressing the tilde key ~ and enter the following command.

player.additem 0026D95D

Quality Modifiers

All weapons in Starfield start out as a base common weapon. You can add modifiers to improve the stats of the weapon.

There are three different types of modifiers: 1) Quality Modifiers, 2) Rarity Modifiers, and 3) Weapon-specific Modifiers. Not all weapons have weapon-specific modifiers.

Quality modifier comprise of four levels: calibrated, refined, advanced, and superior. These quality levels stack and multiple can be added to a weapon. Below are the IDs for these levels as well as the command the upgrade your weapon.

The syntax for the command is <Reference ID>.amod <Modifier ID>. To find the Reference ID for your weapon, select the item with your mouse with the console open, and the reference ID will be display on your screen. If your weapon is in your inventory, drop it on the ground and then select it with your mouse.

LevelIDCommand
Calibrated
0028F442
amod 0028F442
Refined
0028F443
amod 0028F443
Advanced
0028F444
amod 0028F444
Superior (works on some weapons)
0028F445
amod 0028F445

Rarity Modifiers

You can also apply rarity modifiers to a weapon The rarity of a weapon is based on the number of modifiers it is equipped with. A weapon with zero mods is categorized as common, one mod as rare, two mods as epic, and three mods as legendary.

In the game, a weapon's rarity is termed as a mod group, and players can alter this rarity using console commands to either add or remove modifiers. There are three groups, and you can only add one mod from each group to your weapon.

ModifierIDCommand
Anti-Personnel
10% damage against humans.
000FF442
amod 000FF442
Bashing
Deals double damage when gun bashing.
000FEA07
amod 000FEA07
Berserker
Does more damage the less armor one has.
000F437E
amod 000F437E
Cornered
Damage increases as health decreases.
000F428E
amod 000F428E
Disassembler
+20% damage against robots.
001625EB
amod 001625EB
Extended Magazine
Doubles the base magazine capacity.
000FFA3B
amod 000FFA3B
Exterminator
+30% damage against aliens.
0015DD18
amod 0015DD18
Furious
Each consecutive hit deals more damage.
000EA117
amod 000EA117
Instigating
Deals double damage to targets with full health.
000F2013
amod 000F2013
Oxygenated
Hold-breath time when aiming using a scoped weapon is increased.
000FAEAB
amod 000FAEAB
Space-Adept
+30% damage while in space, and -15% damage while on a planet.
000F7321
amod 000F7321

Sidestar Modifiers

Some weapons have weapon-specific modifiers. These are the modifiers specific to Sidestar.

ModifierIDCommand
Long Barrel
Increases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed.
0012DEA0
amod 0012DEA0
Standard Barrel
Standard issue barrel.
0007C75F
amod 0007C75F
Standard Grip
003D143C
amod 003D143C
Tactical Grip
A lighter grip that increases Aim Down Sight speed, Reload speed, and Stability.
003D143D
amod 003D143D
Hair Trigger
Installs a lighter trigger pull for increased Fire Rate.
0012DE9F
amod 0012DE9F
High Powered
Increases Damage done.
0012DE9E
amod 0012DE9E
High Velocity
Internal module that increases accuracy and range.
0012DE9D
amod 0012DE9D
No Mod
00046145
amod 00046145
Laser Sight
Laser Sight attachment to help with target acquisition and increase Accuracy.
0012DE99
amod 0012DE99
No Mod
0007BAF6
amod 0007BAF6
Recon Laser Sight
Marks enemies while Aiming, and greatly increases Accuracy.
0012DE98
amod 0012DE98
Armor-Piercing Rounds
More powerful casing can penetrate even the sturdiest armors.
0012DE97
amod 0012DE97
Drum Magazine
Vastly increases Ammo Capacity at the cost of Aim Down Sights speed and Reload speed.
0012DE94
amod 0012DE94
Large Magazine
Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.
0012DE95
amod 0012DE95
Standard Magazine
Standard issue magazine.
0012DE91
amod 0012DE91
Tactical Magazine
Lighter mag that vastly increases Aim Down Sight speed and Reload speed.
0012DE96
amod 0012DE96
Whitehot Rounds
Chemically-tipped rounds that burn on contact.
0012DE93
amod 0012DE93
Explosive Rounds
Rounds that explode on contact with a surface.
0012DE92
amod 0012DE92
Mod Group 1
001BDC2A
amod 001BDC2A
Mod Group 2
001BDC2B
amod 001BDC2B
Mod Group 3
001BDC2C
amod 001BDC2C
Compensator
Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
0012DE9C
amod 0012DE9C
Muzzle Brake
Increases long-range Accuracy and Stability at the cost of Hip-Fire Accuracy.
0012DE9B
amod 0012DE9B
No Mod
0003B7D9
amod 0003B7D9
Suppressor
Vastly reduces acoustic intensity while increasing Accuracy at the cost of Range.
0012DE9A
amod 0012DE9A
Iron Sights
Standard issue iron sights.
0007BAF7
amod 0007BAF7
Reflex Sight
Reflex sights for quicker target acquisition and visibility.
0012DE90
amod 0012DE90
Quality Level 1
001BDC2D
amod 001BDC2D
Quality Level 2
001BDC2E
amod 001BDC2E
Quality Level 3
001BDC2F
amod 001BDC2F
Quality Tiers Any
001BDC30
amod 001BDC30
Semi-Automatic
Receiver that fires once per trigger pull.
0007BAF9
amod 0007BAF9

Information

Phys
18
Ammo
.27 CALIBER
Mag
20
Mod Capacity
7
Fire Rate
40
Range
20
Accuracy
67.9
Mass / Weight
8.65
Value
825

Ammo

The Sidestar uses .27 CALIBER ammunition.

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