Magstorm

Item ID for Magstorm in Starfield.

Magstorm Item ID

HeavyPhysical Damage

The item ID for Magstorm is 0026035E.

0026035E

Command

To add Magstorm to your inventory, open the command console by pressing the tilde key ~ and enter the following command.

player.additem 0026035E

Quality Modifiers

All weapons in Starfield start out as a base common weapon. You can add modifiers to improve the stats of the weapon.

There are three different types of modifiers: 1) Quality Modifiers, 2) Rarity Modifiers, and 3) Weapon-specific Modifiers. Not all weapons have weapon-specific modifiers.

Quality modifier comprise of four levels: calibrated, refined, advanced, and superior. These quality levels stack and multiple can be added to a weapon. Below are the IDs for these levels as well as the command the upgrade your weapon.

The syntax for the command is <Reference ID>.amod <Modifier ID>. To find the Reference ID for your weapon, select the item with your mouse with the console open, and the reference ID will be display on your screen. If your weapon is in your inventory, drop it on the ground and then select it with your mouse.

LevelIDCommand
Calibrated
0028F442
amod 0028F442
Refined
0028F443
amod 0028F443
Advanced
0028F444
amod 0028F444
Superior (works on some weapons)
0028F445
amod 0028F445

Rarity Modifiers

You can also apply rarity modifiers to a weapon The rarity of a weapon is based on the number of modifiers it is equipped with. A weapon with zero mods is categorized as common, one mod as rare, two mods as epic, and three mods as legendary.

In the game, a weapon's rarity is termed as a mod group, and players can alter this rarity using console commands to either add or remove modifiers. There are three groups, and you can only add one mod from each group to your weapon.

ModifierIDCommand
Anti-Personnel
10% damage against humans.
000FF442
amod 000FF442
Bashing
Deals double damage when gun bashing.
000FEA07
amod 000FEA07
Berserker
Does more damage the less armor one has.
000F437E
amod 000F437E
Cornered
Damage increases as health decreases.
000F428E
amod 000F428E
Disassembler
+20% damage against robots.
001625EB
amod 001625EB
Extended Magazine
Doubles the base magazine capacity.
000FFA3B
amod 000FFA3B
Exterminator
+30% damage against aliens.
0015DD18
amod 0015DD18
Furious
Each consecutive hit deals more damage.
000EA117
amod 000EA117
Instigating
Deals double damage to targets with full health.
000F2013
amod 000F2013
Oxygenated
Hold-breath time when aiming using a scoped weapon is increased.
000FAEAB
amod 000FAEAB
Space-Adept
+30% damage while in space, and -15% damage while on a planet.
000F7321
amod 000F7321

Magstorm Modifiers

Some weapons have weapon-specific modifiers. These are the modifiers specific to Magstorm.

ModifierIDCommand
Standard Barrel
Standard issue barrel.
00045BDE
amod 00045BDE
Standard Grip
00045BDD
amod 00045BDD
Hair Trigger
Installs a lighter trigger pull for increased Fire Rate.
0012FFB7
amod 0012FFB7
High Velocity
Internal module that increases accuracy and range.
0012FFB6
amod 0012FFB6
No Mod
00045BDC
amod 00045BDC
No Mod
0015F474
amod 0015F474
Armor-Piercing Rounds
More powerful casing can penetrate even the sturdiest armors.
0012FFB3
amod 0012FFB3
Depleted Uranium Rounds
Built using depleted Uranium, these rounds can penetrate any armor.
0012FFAC
amod 0012FFAC
Standard Magazine
Standard issue magazine.
00045BDB
amod 00045BDB
Mod Group 1
001301EB
amod 001301EB
No Mod
00045BDA
amod 00045BDA
Iron Sights
Standard issue iron sights.
00045BD9
amod 00045BD9
Quality Level 1
001301EE
amod 001301EE
Quality Level 2
001301EF
amod 001301EF
Quality Level 3
001301F0
amod 001301F0
Quality Level 4
001308D4
amod 001308D4
Quality Tiers Any
00131546
amod 00131546
Fully Automatic
Receiver that fires continuously while the trigger is pulled.
00045BD8
amod 00045BD8

Information

Phys
12
Ammo
.50 MI ARRAY
Mag
160
Fire Rate
400
Range
40
Accuracy
50.5
Mass / Weight
12
Value
17,390

Ammo

The Magstorm uses .50 MI ARRAY ammunition.

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