MagSniper

Item ID for MagSniper in Starfield.

MagSniper Item ID

RiflePhysical Damage

The item ID for MagSniper is 0002EB45.

0002EB45

Command

To add MagSniper to your inventory, open the command console by pressing the tilde key ~ and enter the following command.

player.additem 0002EB45

Quality Modifiers

All weapons in Starfield start out as a base common weapon. You can add modifiers to improve the stats of the weapon.

There are three different types of modifiers: 1) Quality Modifiers, 2) Rarity Modifiers, and 3) Weapon-specific Modifiers. Not all weapons have weapon-specific modifiers.

Quality modifier comprise of four levels: calibrated, refined, advanced, and superior. These quality levels stack and multiple can be added to a weapon. Below are the IDs for these levels as well as the command the upgrade your weapon.

The syntax for the command is <Reference ID>.amod <Modifier ID>. To find the Reference ID for your weapon, select the item with your mouse with the console open, and the reference ID will be display on your screen. If your weapon is in your inventory, drop it on the ground and then select it with your mouse.

LevelIDCommand
Calibrated
0028F442
amod 0028F442
Refined
0028F443
amod 0028F443
Advanced
0028F444
amod 0028F444
Superior (works on some weapons)
0028F445
amod 0028F445

Rarity Modifiers

You can also apply rarity modifiers to a weapon The rarity of a weapon is based on the number of modifiers it is equipped with. A weapon with zero mods is categorized as common, one mod as rare, two mods as epic, and three mods as legendary.

In the game, a weapon's rarity is termed as a mod group, and players can alter this rarity using console commands to either add or remove modifiers. There are three groups, and you can only add one mod from each group to your weapon.

ModifierIDCommand
Anti-Personnel
10% damage against humans.
000FF442
amod 000FF442
Bashing
Deals double damage when gun bashing.
000FEA07
amod 000FEA07
Berserker
Does more damage the less armor one has.
000F437E
amod 000F437E
Cornered
Damage increases as health decreases.
000F428E
amod 000F428E
Disassembler
+20% damage against robots.
001625EB
amod 001625EB
Extended Magazine
Doubles the base magazine capacity.
000FFA3B
amod 000FFA3B
Exterminator
+30% damage against aliens.
0015DD18
amod 0015DD18
Furious
Each consecutive hit deals more damage.
000EA117
amod 000EA117
Instigating
Deals double damage to targets with full health.
000F2013
amod 000F2013
Oxygenated
Hold-breath time when aiming using a scoped weapon is increased.
000FAEAB
amod 000FAEAB
Space-Adept
+30% damage while in space, and -15% damage while on a planet.
000F7321
amod 000F7321

MagSniper Modifiers

Some weapons have weapon-specific modifiers. These are the modifiers specific to MagSniper.

ModifierIDCommand
Long Barrel
Increases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed.
0012A793
amod 0012A793
Magnetic Rails
Increases the Rate of Fire and Damage at the cost of Aim Down Sights speed.
0012A792
amod 0012A792
Stabilizing Barrel
Specialized, mag-assisted barrels vastly increases Accuracy and Recoil control at the cost of Aim Down Sights speed while standing still.
0012A794
amod 0012A794
Standard Barrel
Standard issue barrel.
00092FEF
amod 00092FEF
Hair Trigger
Installs a lighter trigger pull for increased Fire Rate.
0012A791
amod 0012A791
High Powered
Increases Damage done.
0012A790
amod 0012A790
High Velocity
Internal module that increases accuracy and range.
0012A78F
amod 0012A78F
No Mod
0004BD0C
amod 0004BD0C
No Mod
0004BD0B
amod 0004BD0B
Recon Laser Sight
Marks enemies while Aiming, and greatly increases Accuracy.
0012A78D
amod 0012A78D
Armor-Piercing Rounds
More powerful casing can penetrate even the sturdiest armors.
0012A78C
amod 0012A78C
Depleted Uranium Rounds
Built using depleted Uranium, these rounds can penetrate any armor.
0012A78B
amod 0012A78B
Large Magazine
Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.
0012A786
amod 0012A786
Penetrator Rounds
Incredibly powerful rounds that can pass through multiple enemies.
0012A784
amod 0012A784
Standard Magazine
Standard issue magazine.
0012A785
amod 0012A785
Tactical Magazine
Lighter mag that vastly increases Aim Down Sight speed and Reload speed.
0012A78A
amod 0012A78A
Mod Group 1
00131547
amod 00131547
Mod Group 2
00131548
amod 00131548
Mod Group 3
00131573
amod 00131573
Compensator
Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
0012A789
amod 0012A789
Muzzle Brake
Increases long-range Accuracy and Stability at the cost of Hip-Fire Accuracy.
0012A788
amod 0012A788
No Mod
0004BD0A
amod 0004BD0A
Shock Charge Band
Electrified device that attaches an electric burst of energy to rounds passed through it.
0012A787
amod 0012A787
Long Scope
Long scope for 6x magnified view.
0012A783
amod 0012A783
Medium Scope
Medium scope for 4x magnified view.
0012A782
amod 0012A782
Recon Scope
Marks enemies while Aiming.
0012A781
amod 0012A781
Quality Level 1
00131574
amod 00131574
Quality Level 2
00131575
amod 00131575
Quality Level 3
00131BFB
amod 00131BFB
Quality Level 4
00131D43
amod 00131D43
Quality Tiers Any
00131D44
amod 00131D44
Semi-Automatic
Receiver that fires once per trigger pull.
00092FF0
amod 00092FF0

Information

Phys
304
Ammo
6.5MM MI ARRAY
Mag
12
Mod Capacity
6
Fire Rate
17
Range
100
Accuracy
86.1
Mass / Weight
9.55
Value
19,850

Ammo

The MagSniper uses 6.5MM MI ARRAY ammunition.

Was this helpful?