MagShot

Item ID for MagShot in Starfield.

MagShot Item ID

The item ID for MagShot is 0002EB42.

0002EB42

Command

To add MagShot to your inventory, open the command console by pressing the tilde key ~ and enter the following command.

player.additem 0002EB42

Quality Modifiers

All weapons in Starfield start out as a base common weapon. You can add modifiers to improve the stats of the weapon.

There are three different types of modifiers: 1) Quality Modifiers, 2) Rarity Modifiers, and 3) Weapon-specific Modifiers. Not all weapons have weapon-specific modifiers.

Quality modifier comprise of four levels: calibrated, refined, advanced, and superior. These quality levels stack and multiple can be added to a weapon. Below are the IDs for these levels as well as the command the upgrade your weapon.

The syntax for the command is <Reference ID>.amod <Modifier ID>. To find the Reference ID for your weapon, select the item with your mouse with the console open, and the reference ID will be display on your screen. If your weapon is in your inventory, drop it on the ground and then select it with your mouse.

LevelIDCommand
Calibrated
0028F442
amod 0028F442
Refined
0028F443
amod 0028F443
Advanced
0028F444
amod 0028F444
Superior (works on some weapons)
0028F445
amod 0028F445

Rarity Modifiers

You can also apply rarity modifiers to a weapon The rarity of a weapon is based on the number of modifiers it is equipped with. A weapon with zero mods is categorized as common, one mod as rare, two mods as epic, and three mods as legendary.

In the game, a weapon's rarity is termed as a mod group, and players can alter this rarity using console commands to either add or remove modifiers. There are three groups, and you can only add one mod from each group to your weapon.

ModifierIDCommand
Anti-Personnel
10% damage against humans.
000FF442
amod 000FF442
Bashing
Deals double damage when gun bashing.
000FEA07
amod 000FEA07
Berserker
Does more damage the less armor one has.
000F437E
amod 000F437E
Cornered
Damage increases as health decreases.
000F428E
amod 000F428E
Disassembler
+20% damage against robots.
001625EB
amod 001625EB
Extended Magazine
Doubles the base magazine capacity.
000FFA3B
amod 000FFA3B
Exterminator
+30% damage against aliens.
0015DD18
amod 0015DD18
Furious
Each consecutive hit deals more damage.
000EA117
amod 000EA117
Instigating
Deals double damage to targets with full health.
000F2013
amod 000F2013
Oxygenated
Hold-breath time when aiming using a scoped weapon is increased.
000FAEAB
amod 000FAEAB
Space-Adept
+30% damage while in space, and -15% damage while on a planet.
000F7321
amod 000F7321

MagShot Modifiers

Some weapons have weapon-specific modifiers. These are the modifiers specific to MagShot.

ModifierIDCommand
Long Barrel
Increases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed.
0012A7A0
amod 0012A7A0
Magnetic Rails
Increases the Rate of Fire and Damage at the cost of Aim Down Sights speed.
0012A79F
amod 0012A79F
Standard Barrel
Standard issue barrel.
0005AC81
amod 0005AC81
Hair Trigger
Installs a lighter trigger pull for increased Fire Rate.
0012A79B
amod 0012A79B
High Velocity
Internal module that increases accuracy and range.
0012A79A
amod 0012A79A
No Mod
0004614F
amod 0004614F
No Mod
0004615D
amod 0004615D
Recon Laser Sight
Marks enemies while Aiming, and greatly increases Accuracy.
0012A798
amod 0012A798
Armor-Piercing Rounds
More powerful casing can penetrate even the sturdiest armors.
0012A797
amod 0012A797
Depleted Uranium Rounds
Built using depleted Uranium, these rounds can penetrate any armor.
0012A796
amod 0012A796
Standard Rounds
0004615C
amod 0004615C
Tactical Magazine
Lighter mag that vastly increases Aim Down Sight speed and Reload speed.
0012A795
amod 0012A795
Mod Group 1
0012FDEB
amod 0012FDEB
Mod Group 2
0012FDEC
amod 0012FDEC
Mod Group 3
0012FF4F
amod 0012FF4F
Compensator
Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
0012A79E
amod 0012A79E
Muzzle Brake
Increases long-range Accuracy and Stability at the cost of Hip-Fire Accuracy.
0012A79D
amod 0012A79D
No Mod
0004615B
amod 0004615B
Shock Charge Band
Electrified device that attaches an electric burst of energy to rounds passed through it.
0012A79C
amod 0012A79C
Quality Level 1
0012FFAB
amod 0012FFAB
Quality Level 2
001301E7
amod 001301E7
Quality Level 3
001301E8
amod 001301E8
Quality Level 4
001301E9
amod 001301E9
Quality Tiers Any
001301EA
amod 001301EA
Fully Automatic
Receiver that fires continuously while the trigger is pulled.
0012A799
amod 0012A799
Semi-Automatic
Receiver that fires once per trigger pull.
0004615E
amod 0004615E

Information

Ammo
.43 MI ARRAY
Mag
6
Mass / Weight
2
Value
11,380

Ammo

The MagShot uses .43 MI ARRAY ammunition.

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