MagPulse

Item ID for MagPulse in Starfield.

MagPulse Item ID

RiflePhysical Damage

The item ID for MagPulse is 00023606.

00023606

Command

To add MagPulse to your inventory, open the command console by pressing the tilde key ~ and enter the following command.

player.additem 00023606

Quality Modifiers

All weapons in Starfield start out as a base common weapon. You can add modifiers to improve the stats of the weapon.

There are three different types of modifiers: 1) Quality Modifiers, 2) Rarity Modifiers, and 3) Weapon-specific Modifiers. Not all weapons have weapon-specific modifiers.

Quality modifier comprise of four levels: calibrated, refined, advanced, and superior. These quality levels stack and multiple can be added to a weapon. Below are the IDs for these levels as well as the command the upgrade your weapon.

The syntax for the command is <Reference ID>.amod <Modifier ID>. To find the Reference ID for your weapon, select the item with your mouse with the console open, and the reference ID will be display on your screen. If your weapon is in your inventory, drop it on the ground and then select it with your mouse.

LevelIDCommand
Calibrated
0028F442
amod 0028F442
Refined
0028F443
amod 0028F443
Advanced
0028F444
amod 0028F444
Superior (works on some weapons)
0028F445
amod 0028F445

Rarity Modifiers

You can also apply rarity modifiers to a weapon The rarity of a weapon is based on the number of modifiers it is equipped with. A weapon with zero mods is categorized as common, one mod as rare, two mods as epic, and three mods as legendary.

In the game, a weapon's rarity is termed as a mod group, and players can alter this rarity using console commands to either add or remove modifiers. There are three groups, and you can only add one mod from each group to your weapon.

ModifierIDCommand
Anti-Personnel
10% damage against humans.
000FF442
amod 000FF442
Bashing
Deals double damage when gun bashing.
000FEA07
amod 000FEA07
Berserker
Does more damage the less armor one has.
000F437E
amod 000F437E
Cornered
Damage increases as health decreases.
000F428E
amod 000F428E
Disassembler
+20% damage against robots.
001625EB
amod 001625EB
Extended Magazine
Doubles the base magazine capacity.
000FFA3B
amod 000FFA3B
Exterminator
+30% damage against aliens.
0015DD18
amod 0015DD18
Furious
Each consecutive hit deals more damage.
000EA117
amod 000EA117
Instigating
Deals double damage to targets with full health.
000F2013
amod 000F2013
Oxygenated
Hold-breath time when aiming using a scoped weapon is increased.
000FAEAB
amod 000FAEAB
Space-Adept
+30% damage while in space, and -15% damage while on a planet.
000F7321
amod 000F7321

MagPulse Modifiers

Some weapons have weapon-specific modifiers. These are the modifiers specific to MagPulse.

ModifierIDCommand
Long Barrel
Increases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed.
0012A7BF
amod 0012A7BF
Stabilizing Barrel
Specialized, mag-assisted barrels vastly increases Accuracy and Recoil control at the cost of Aim Down Sights speed while standing still.
0012A7BD
amod 0012A7BD
Standard Barrel
Standard issue barrel.
00045E1A
amod 00045E1A
Hair Trigger
Installs a lighter trigger pull for increased Fire Rate.
0012A7B6
amod 0012A7B6
High Powered
Increases Damage done.
0012A7B3
amod 0012A7B3
High Velocity
Internal module that increases accuracy and range.
0012A7B5
amod 0012A7B5
No Mod
00045E15
amod 00045E15
Shock Charge Band
Electrified device that attaches an electric burst of energy to rounds passed through it.
0012A7B8
amod 0012A7B8
No Mod
00045E14
amod 00045E14
Recon Laser Sight
Marks enemies while Aiming, and greatly increases Accuracy.
0012A7B2
amod 0012A7B2
Armor-Piercing Rounds
More powerful casing can penetrate even the sturdiest armors.
0012A7B1
amod 0012A7B1
Depleted Uranium Rounds
Built using depleted Uranium, these rounds can penetrate any armor.
0012A7B0
amod 0012A7B0
Standard Magazine
Standard issue magazine.
00045E13
amod 00045E13
Tactical Magazine
Lighter mag that vastly increases Aim Down Sight speed and Reload speed.
0012A7AF
amod 0012A7AF
Mod Group 1
0012FD4D
amod 0012FD4D
Mod Group 2
0012FD4E
amod 0012FD4E
Mod Group 3
0012FD4F
amod 0012FD4F
Compensator
Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
0012A7BB
amod 0012A7BB
Muzzle Brake
Increases long-range Accuracy and Stability at the cost of Hip-Fire Accuracy.
0012A7BA
amod 0012A7BA
No Mod
00045E12
amod 00045E12
Quality Level 1
0012FD50
amod 0012FD50
Quality Level 2
0012FD51
amod 0012FD51
Quality Level 3
0012FD52
amod 0012FD52
Quality Level 4
0012FD53
amod 0012FD53
Quality Tiers Any
0012FD54
amod 0012FD54
Semi-Automatic
Receiver that fires once per trigger pull.
00045E11
amod 00045E11

Information

Phys
97
Ammo
6.5MM MI ARRAY
Mag
20
Mod Capacity
5
Fire Rate
17
Range
40
Accuracy
58.6
Mass / Weight
3.7
Value
13,560

Ammo

The MagPulse uses 6.5MM MI ARRAY ammunition.

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