Maelstrom

Item ID for Maelstrom in Starfield.

Maelstrom Item ID

RiflePhysical Damage

The item ID for Maelstrom is 002984DF.

002984DF

Command

To add Maelstrom to your inventory, open the command console by pressing the tilde key ~ and enter the following command.

player.additem 002984DF

Quality Modifiers

All weapons in Starfield start out as a base common weapon. You can add modifiers to improve the stats of the weapon.

There are three different types of modifiers: 1) Quality Modifiers, 2) Rarity Modifiers, and 3) Weapon-specific Modifiers. Not all weapons have weapon-specific modifiers.

Quality modifier comprise of four levels: calibrated, refined, advanced, and superior. These quality levels stack and multiple can be added to a weapon. Below are the IDs for these levels as well as the command the upgrade your weapon.

The syntax for the command is <Reference ID>.amod <Modifier ID>. To find the Reference ID for your weapon, select the item with your mouse with the console open, and the reference ID will be display on your screen. If your weapon is in your inventory, drop it on the ground and then select it with your mouse.

LevelIDCommand
Calibrated
0028F442
amod 0028F442
Refined
0028F443
amod 0028F443
Advanced
0028F444
amod 0028F444
Superior (works on some weapons)
0028F445
amod 0028F445

Rarity Modifiers

You can also apply rarity modifiers to a weapon The rarity of a weapon is based on the number of modifiers it is equipped with. A weapon with zero mods is categorized as common, one mod as rare, two mods as epic, and three mods as legendary.

In the game, a weapon's rarity is termed as a mod group, and players can alter this rarity using console commands to either add or remove modifiers. There are three groups, and you can only add one mod from each group to your weapon.

ModifierIDCommand
Anti-Personnel
10% damage against humans.
000FF442
amod 000FF442
Bashing
Deals double damage when gun bashing.
000FEA07
amod 000FEA07
Berserker
Does more damage the less armor one has.
000F437E
amod 000F437E
Cornered
Damage increases as health decreases.
000F428E
amod 000F428E
Disassembler
+20% damage against robots.
001625EB
amod 001625EB
Extended Magazine
Doubles the base magazine capacity.
000FFA3B
amod 000FFA3B
Exterminator
+30% damage against aliens.
0015DD18
amod 0015DD18
Furious
Each consecutive hit deals more damage.
000EA117
amod 000EA117
Instigating
Deals double damage to targets with full health.
000F2013
amod 000F2013
Oxygenated
Hold-breath time when aiming using a scoped weapon is increased.
000FAEAB
amod 000FAEAB
Space-Adept
+30% damage while in space, and -15% damage while on a planet.
000F7321
amod 000F7321

Maelstrom Modifiers

Some weapons have weapon-specific modifiers. These are the modifiers specific to Maelstrom.

ModifierIDCommand
Long Barrel
Increases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed.
001230E2
amod 001230E2
Standard Barrel
Standard issue barrel.
00077F11
amod 00077F11
Standard Grip
000CF0C3
amod 000CF0C3
Tactical Grip
A lighter grip that increases Aim Down Sight speed, Reload speed, and Stability.
000CF0C2
amod 000CF0C2
Hair Trigger
Installs a lighter trigger pull for increased Fire Rate.
000CF0C1
amod 000CF0C1
High Powered
Increases Damage done.
000CF0C0
amod 000CF0C0
High Velocity
Internal module that increases accuracy and range.
000CF0BF
amod 000CF0BF
No Mod
0006800D
amod 0006800D
Laser Sight
Laser Sight attachment to help with target acquisition and increase Accuracy.
001230E1
amod 001230E1
Armor-Piercing Rounds
More powerful casing can penetrate even the sturdiest armors.
001230DB
amod 001230DB
Drum Magazine
Vastly increases Ammo Capacity at the cost of Aim Down Sights speed and Reload speed.
000CF393
amod 000CF393
Gut Buster Rounds
Nasty rounds that, upon firing into an enemy, explode out the back into a burst of shrapnel.
001230D8
amod 001230D8
Large Magazine
Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.
000CF394
amod 000CF394
Standard Magazine
Standard issue magazine.
001230E0
amod 001230E0
Tactical Magazine
Lighter mag that vastly increases Aim Down Sight speed and Reload speed.
001230DA
amod 001230DA
Whitehot Rounds
Chemically-tipped rounds that burn on contact.
001230D9
amod 001230D9
Mod Group 1
002853D4
amod 002853D4
Mod Group 2
002853D5
amod 002853D5
Mod Group 3
002853D6
amod 002853D6
Compensator
Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
001230DF
amod 001230DF
Muzzle Brake
Increases long-range Accuracy and Stability at the cost of Hip-Fire Accuracy.
001230DE
amod 001230DE
No Mod
00068009
amod 00068009
Suppressor
Vastly reduces acoustic intensity while increasing Accuracy at the cost of Range.
001230DD
amod 001230DD
Iron Sights
Standard issue iron sights.
000CF0BD
amod 000CF0BD
Medium Scope
Medium scope for 4x magnified view.
000CF158
amod 000CF158
Reflex Sight
Reflex sights for quicker target acquisition and visibility.
001230DC
amod 001230DC
Short Scope
Short scope for 2x magnified view.
000CF0C4
amod 000CF0C4
Quality Level 1
0012E3CC
amod 0012E3CC
Quality Level 2
0012E3CF
amod 0012E3CF
Quality Level 3
0012E9A1
amod 0012E9A1
Quality Level 4
0012EA89
amod 0012EA89
Quality Tiers Any
0012EA8A
amod 0012EA8A
Fully Automatic
Receiver that fires continuously while the trigger is pulled.
00077F13
amod 00077F13
Semi-Automatic
Receiver that fires once per trigger pull.
00068A1F
amod 00068A1F

Information

Phys
5
Ammo
6.5MM CT
Mag
40
Mod Capacity
7
Fire Rate
150
Range
40
Accuracy
65.8
Mass / Weight
4.15
Value
1,100

Ammo

The Maelstrom uses 6.5MM CT ammunition.

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