Kodama

Item ID for Kodama in Starfield.

Kodama Item ID

RiflePhysical Damage

The item ID for Kodama is 00253A16.

00253A16

Command

To add Kodama to your inventory, open the command console by pressing the tilde key ~ and enter the following command.

player.additem 00253A16

Quality Modifiers

All weapons in Starfield start out as a base common weapon. You can add modifiers to improve the stats of the weapon.

There are three different types of modifiers: 1) Quality Modifiers, 2) Rarity Modifiers, and 3) Weapon-specific Modifiers. Not all weapons have weapon-specific modifiers.

Quality modifier comprise of four levels: calibrated, refined, advanced, and superior. These quality levels stack and multiple can be added to a weapon. Below are the IDs for these levels as well as the command the upgrade your weapon.

The syntax for the command is <Reference ID>.amod <Modifier ID>. To find the Reference ID for your weapon, select the item with your mouse with the console open, and the reference ID will be display on your screen. If your weapon is in your inventory, drop it on the ground and then select it with your mouse.

LevelIDCommand
Calibrated
0028F442
amod 0028F442
Refined
0028F443
amod 0028F443
Advanced
0028F444
amod 0028F444
Superior (works on some weapons)
0028F445
amod 0028F445

Rarity Modifiers

You can also apply rarity modifiers to a weapon The rarity of a weapon is based on the number of modifiers it is equipped with. A weapon with zero mods is categorized as common, one mod as rare, two mods as epic, and three mods as legendary.

In the game, a weapon's rarity is termed as a mod group, and players can alter this rarity using console commands to either add or remove modifiers. There are three groups, and you can only add one mod from each group to your weapon.

ModifierIDCommand
Anti-Personnel
10% damage against humans.
000FF442
amod 000FF442
Bashing
Deals double damage when gun bashing.
000FEA07
amod 000FEA07
Berserker
Does more damage the less armor one has.
000F437E
amod 000F437E
Cornered
Damage increases as health decreases.
000F428E
amod 000F428E
Disassembler
+20% damage against robots.
001625EB
amod 001625EB
Extended Magazine
Doubles the base magazine capacity.
000FFA3B
amod 000FFA3B
Exterminator
+30% damage against aliens.
0015DD18
amod 0015DD18
Furious
Each consecutive hit deals more damage.
000EA117
amod 000EA117
Instigating
Deals double damage to targets with full health.
000F2013
amod 000F2013
Oxygenated
Hold-breath time when aiming using a scoped weapon is increased.
000FAEAB
amod 000FAEAB
Space-Adept
+30% damage while in space, and -15% damage while on a planet.
000F7321
amod 000F7321

Kodama Modifiers

Some weapons have weapon-specific modifiers. These are the modifiers specific to Kodama.

ModifierIDCommand
Standard Barrel
Standard issue barrel.
0004A7AD
amod 0004A7AD
Folding Stock
Sturdy folding stock for added Recoil management and greater Stabiilty.
0004A7A8
amod 0004A7A8
Standard Grip
0009B276
amod 0009B276
Tactical Grip
A lighter grip that increases Aim Down Sight speed, Reload speed, and Stability.
0012B481
amod 0012B481
Tactical Folding Stock
Lighter folding stock for quicker Aim Down Sights speed and Stability.
0012B475
amod 0012B475
High Powered
Increases Damage done.
0012B47E
amod 0012B47E
High Velocity
Internal module that increases accuracy and range.
0012B47D
amod 0012B47D
No Mod
0004A7AB
amod 0004A7AB
Laser Sight
Laser Sight attachment to help with target acquisition and increase Accuracy.
0012B47C
amod 0012B47C
No Mod
0004A7AA
amod 0004A7AA
Recon Laser Sight
Marks enemies while Aiming, and greatly increases Accuracy.
0012B47B
amod 0012B47B
Flechette Drum Magazine
Vastly increases Ammo Capacity at the cost of Aim Down Sights speed and Reload speed.
0012B478
amod 0012B478
Flechette Large Magazine
Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.
0012B47A
amod 0012B47A
Standard Flechette Magazine
Standard issue magazine.
0009B736
amod 0009B736
Flechette Tactical Magazine
Lighter mag that vastly increases Aim Down Sight speed and Reload speed.
0012B479
amod 0012B479
Mod Group 1
00192711
amod 00192711
Mod Group 2
00192713
amod 00192713
Mod Group 3
00192716
amod 00192716
Compensator
Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
0012B485
amod 0012B485
Muzzle Brake
Increases long-range Accuracy and Stability at the cost of Hip-Fire Accuracy.
0012B484
amod 0012B484
No Mod
0004A78D
amod 0004A78D
Suppressor
Vastly reduces acoustic intensity while increasing Accuracy at the cost of Range.
0012B483
amod 0012B483
Iron Sights
Standard issue iron sights.
0004A7A9
amod 0004A7A9
Reflex Sight
Reflex sights for quicker target acquisition and visibility.
0012B476
amod 0012B476
Quality Level 1
0012F30D
amod 0012F30D
Quality Level 2
0012F30E
amod 0012F30E
Quality Level 3
0012F310
amod 0012F310
Quality Level 4
0012F313
amod 0012F313
Quality Tiers Any
0012F315
amod 0012F315
Burst Fire
Receiver that fires 2 rounds per trigger pull.
0012B47F
amod 0012B47F
Fully Automatic
Receiver that fires continuously while the trigger is pulled.
0004A7AC
amod 0004A7AC

Information

Phys
18
Ammo
7.77MM
Mag
30
Mod Capacity
7
Fire Rate
170
Range
20
Accuracy
65.7
Mass / Weight
2.25
Value
0

Ammo

The Kodama uses 7.77MM ammunition.

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