Hard Target

Item ID for Hard Target in Starfield.

Hard Target Item ID

The item ID for Hard Target is 000546CC.

000546CC

Command

To add Hard Target to your inventory, open the command console by pressing the tilde key ~ and enter the following command.

player.additem 000546CC

Quality Modifiers

All weapons in Starfield start out as a base common weapon. You can add modifiers to improve the stats of the weapon.

There are three different types of modifiers: 1) Quality Modifiers, 2) Rarity Modifiers, and 3) Weapon-specific Modifiers. Not all weapons have weapon-specific modifiers.

Quality modifier comprise of four levels: calibrated, refined, advanced, and superior. These quality levels stack and multiple can be added to a weapon. Below are the IDs for these levels as well as the command the upgrade your weapon.

The syntax for the command is <Reference ID>.amod <Modifier ID>. To find the Reference ID for your weapon, select the item with your mouse with the console open, and the reference ID will be display on your screen. If your weapon is in your inventory, drop it on the ground and then select it with your mouse.

LevelIDCommand
Calibrated
0028F442
amod 0028F442
Refined
0028F443
amod 0028F443
Advanced
0028F444
amod 0028F444
Superior (works on some weapons)
0028F445
amod 0028F445

Rarity Modifiers

You can also apply rarity modifiers to a weapon The rarity of a weapon is based on the number of modifiers it is equipped with. A weapon with zero mods is categorized as common, one mod as rare, two mods as epic, and three mods as legendary.

In the game, a weapon's rarity is termed as a mod group, and players can alter this rarity using console commands to either add or remove modifiers. There are three groups, and you can only add one mod from each group to your weapon.

ModifierIDCommand
Anti-Personnel
10% damage against humans.
000FF442
amod 000FF442
Bashing
Deals double damage when gun bashing.
000FEA07
amod 000FEA07
Berserker
Does more damage the less armor one has.
000F437E
amod 000F437E
Cornered
Damage increases as health decreases.
000F428E
amod 000F428E
Disassembler
+20% damage against robots.
001625EB
amod 001625EB
Extended Magazine
Doubles the base magazine capacity.
000FFA3B
amod 000FFA3B
Exterminator
+30% damage against aliens.
0015DD18
amod 0015DD18
Furious
Each consecutive hit deals more damage.
000EA117
amod 000EA117
Instigating
Deals double damage to targets with full health.
000F2013
amod 000F2013
Oxygenated
Hold-breath time when aiming using a scoped weapon is increased.
000FAEAB
amod 000FAEAB
Space-Adept
+30% damage while in space, and -15% damage while on a planet.
000F7321
amod 000F7321

Hard Target Modifiers

Some weapons have weapon-specific modifiers. These are the modifiers specific to Hard Target.

ModifierIDCommand
Bull Barrel
00094C5C
amod 00094C5C
Fluted Barrel
00094C5E
amod 00094C5E
Long Barrel
Increases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed.
0012D04B
amod 0012D04B
Stabilizing Barrel
Specialized, mag-assisted barrels vastly increases Accuracy and Recoil control at the cost of Aim Down Sights speed while standing still.
0012D04A
amod 0012D04A
Standard Barrel
Standard issue barrel.
00094C5D
amod 00094C5D
Standard Grip
0012D045
amod 0012D045
Tactical Grip
A lighter grip that increases Aim Down Sight speed, Reload speed, and Stability.
0012D046
amod 0012D046
High Powered
Increases Damage done.
0012D043
amod 0012D043
High Velocity
Internal module that increases accuracy and range.
0012D042
amod 0012D042
No Mod
000454CC
amod 000454CC
Laser Sight
Laser Sight attachment to help with target acquisition and increase Accuracy.
0012D04F
amod 0012D04F
No Mod
000454CB
amod 000454CB
Recon Laser Sight
Marks enemies while Aiming, and greatly increases Accuracy.
0012D04E
amod 0012D04E
Armor-Piercing Rounds
More powerful casing can penetrate even the sturdiest armors.
0012D041
amod 0012D041
Large Magazine
Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.
0012D03F
amod 0012D03F
Penetrator Rounds
Incredibly powerful rounds that can pass through multiple enemies.
0012D03D
amod 0012D03D
Standard Magazine
Standard issue magazine.
00094C61
amod 00094C61
Tactical Magazine
Lighter mag that vastly increases Aim Down Sight speed and Reload speed.
0012D040
amod 0012D040
Whitehot Rounds
Chemically-tipped rounds that burn on contact.
0012D03E
amod 0012D03E
Mod Group 1
0012FD43
amod 0012FD43
Mod Group 2
0012FD44
amod 0012FD44
Mod Group 3
0012FD45
amod 0012FD45
Compensator
Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
00094C5F
amod 00094C5F
Muzzle Brake
Increases long-range Accuracy and Stability at the cost of Hip-Fire Accuracy.
00094C60
amod 00094C60
No Mod
000454CA
amod 000454CA
Suppressor
Vastly reduces acoustic intensity while increasing Accuracy at the cost of Range.
0012D049
amod 0012D049
Long Scope
Long scope for 6x magnified view.
0012D04C
amod 0012D04C
Medium Scope
Medium scope for 4x magnified view.
0012D04D
amod 0012D04D
Recon Scope
Marks enemies while Aiming.
0012D03C
amod 0012D03C
Reflex Sight
Reflex sights for quicker target acquisition and visibility.
00094C5B
amod 00094C5B
Quality Level 1
0012FD46
amod 0012FD46
Quality Level 2
0012FD47
amod 0012FD47
Quality Level 3
0012FD48
amod 0012FD48
Quality Level 4
0012FD49
amod 0012FD49
Quality Tiers Any
0012FD4A
amod 0012FD4A
Semi-Automatic
Receiver that fires once per trigger pull.
000454BA
amod 000454BA

Information

Phys
158
Ammo
.45 CALIBER ACP
Mag
5
Mod Capacity
7
Fire Rate
25
Range
100
Accuracy
74.2
Mass / Weight
9.15
Value
14,650

Ammo

The Hard Target uses .45 CALIBER ACP ammunition.

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