Coachman

Item ID for Coachman in Starfield.

Coachman Item ID

ShotgunPhysical Damage

The item ID for Coachman is 0026D96B.

0026D96B

Command

To add Coachman to your inventory, open the command console by pressing the tilde key ~ and enter the following command.

player.additem 0026D96B

Quality Modifiers

All weapons in Starfield start out as a base common weapon. You can add modifiers to improve the stats of the weapon.

There are three different types of modifiers: 1) Quality Modifiers, 2) Rarity Modifiers, and 3) Weapon-specific Modifiers. Not all weapons have weapon-specific modifiers.

Quality modifier comprise of four levels: calibrated, refined, advanced, and superior. These quality levels stack and multiple can be added to a weapon. Below are the IDs for these levels as well as the command the upgrade your weapon.

The syntax for the command is <Reference ID>.amod <Modifier ID>. To find the Reference ID for your weapon, select the item with your mouse with the console open, and the reference ID will be display on your screen. If your weapon is in your inventory, drop it on the ground and then select it with your mouse.

LevelIDCommand
Calibrated
0028F442
amod 0028F442
Refined
0028F443
amod 0028F443
Advanced
0028F444
amod 0028F444
Superior (works on some weapons)
0028F445
amod 0028F445

Rarity Modifiers

You can also apply rarity modifiers to a weapon The rarity of a weapon is based on the number of modifiers it is equipped with. A weapon with zero mods is categorized as common, one mod as rare, two mods as epic, and three mods as legendary.

In the game, a weapon's rarity is termed as a mod group, and players can alter this rarity using console commands to either add or remove modifiers. There are three groups, and you can only add one mod from each group to your weapon.

ModifierIDCommand
Anti-Personnel
10% damage against humans.
000FF442
amod 000FF442
Bashing
Deals double damage when gun bashing.
000FEA07
amod 000FEA07
Berserker
Does more damage the less armor one has.
000F437E
amod 000F437E
Cornered
Damage increases as health decreases.
000F428E
amod 000F428E
Disassembler
+20% damage against robots.
001625EB
amod 001625EB
Extended Magazine
Doubles the base magazine capacity.
000FFA3B
amod 000FFA3B
Exterminator
+30% damage against aliens.
0015DD18
amod 0015DD18
Furious
Each consecutive hit deals more damage.
000EA117
amod 000EA117
Instigating
Deals double damage to targets with full health.
000F2013
amod 000F2013
Oxygenated
Hold-breath time when aiming using a scoped weapon is increased.
000FAEAB
amod 000FAEAB
Space-Adept
+30% damage while in space, and -15% damage while on a planet.
000F7321
amod 000F7321

Coachman Modifiers

Some weapons have weapon-specific modifiers. These are the modifiers specific to Coachman.

ModifierIDCommand
Short Barrel
Increases Aim Down Sight speed at the cost of Accuracy and Recoil Control.
00128C85
amod 00128C85
Standard Barrel
Standard issue barrel.
00057B79
amod 00057B79
Standard Stock
0008B177
amod 0008B177
Tactical Stock
Lighter stock for quicker Aim Down Sights speed and better Stability.
0008B176
amod 0008B176
High Powered
Increases Damage done.
00128C80
amod 00128C80
High Velocity
Internal module that increases accuracy and range.
00128C81
amod 00128C81
No Mod
00057B76
amod 00057B76
Laser Sight
Laser Sight attachment to help with target acquisition and increase Accuracy.
00128C7F
amod 00128C7F
No Mod
00057B6B
amod 00057B6B
Flechette Rounds
Multiple razor-edged rounds that slice through unarmed targets and cause a bleeding effect.
00128C7E
amod 00128C7E
Hornet Nest
Explosive rounds explode downwards into a cluster of mini-explosions.
00128C7B
amod 00128C7B
EM-Charged Shot
EM-charged ballistic rounds, typically non-lethal.
00128C7D
amod 00128C7D
Slug Shots
Single, large projectiles that can be fired much further and do vastly more damage.
00128C7C
amod 00128C7C
Standard Shells
00057B73
amod 00057B73
Mod Group 1
002853C8
amod 002853C8
Mod Group 2
002853C9
amod 002853C9
Mod Group 3
002853CA
amod 002853CA
Choke
Muzzle device specially designed to reduce shotgun spread.
00128C84
amod 00128C84
Compensator
Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
00128C82
amod 00128C82
Muzzle Brake
Increases long-range Accuracy and Stability at the cost of Hip-Fire Accuracy.
0008B171
amod 0008B171
No Mod
00057B6C
amod 00057B6C
Suppressor
Vastly reduces acoustic intensity while increasing Accuracy at the cost of Range.
00128C83
amod 00128C83
Iron Sights
Standard issue iron sights.
001DD417
amod 001DD417
Reflex Sight
Reflex sights for quicker target acquisition and visibility.
00128C79
amod 00128C79
Quality Level 1
0012FD27
amod 0012FD27
Quality Level 2
0012FD28
amod 0012FD28
Quality Level 3
0012FD29
amod 0012FD29
Quality Level 4
0012FD2A
amod 0012FD2A
Quality Tiers Any
0012FD2B
amod 0012FD2B
Semi-Automatic
Receiver that fires once per trigger pull.
00057B75
amod 00057B75

Information

Phys
71
Ammo
CASELESS SHELL
Mag
2
Mod Capacity
7
Fire Rate
47
Range
20
Accuracy
38.4
Mass / Weight
3
Value
1,650

Ammo

The Coachman uses CASELESS SHELL ammunition.

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