Breach

Item ID for Breach in Starfield.

Breach Item ID

ShotgunPhysical Damage

The item ID for Breach is 000547A3.

000547A3

Command

To add Breach to your inventory, open the command console by pressing the tilde key ~ and enter the following command.

player.additem 000547A3

Quality Modifiers

All weapons in Starfield start out as a base common weapon. You can add modifiers to improve the stats of the weapon.

There are three different types of modifiers: 1) Quality Modifiers, 2) Rarity Modifiers, and 3) Weapon-specific Modifiers. Not all weapons have weapon-specific modifiers.

Quality modifier comprise of four levels: calibrated, refined, advanced, and superior. These quality levels stack and multiple can be added to a weapon. Below are the IDs for these levels as well as the command the upgrade your weapon.

The syntax for the command is <Reference ID>.amod <Modifier ID>. To find the Reference ID for your weapon, select the item with your mouse with the console open, and the reference ID will be display on your screen. If your weapon is in your inventory, drop it on the ground and then select it with your mouse.

LevelIDCommand
Calibrated
0028F442
amod 0028F442
Refined
0028F443
amod 0028F443
Advanced
0028F444
amod 0028F444
Superior (works on some weapons)
0028F445
amod 0028F445

Rarity Modifiers

You can also apply rarity modifiers to a weapon The rarity of a weapon is based on the number of modifiers it is equipped with. A weapon with zero mods is categorized as common, one mod as rare, two mods as epic, and three mods as legendary.

In the game, a weapon's rarity is termed as a mod group, and players can alter this rarity using console commands to either add or remove modifiers. There are three groups, and you can only add one mod from each group to your weapon.

ModifierIDCommand
Anti-Personnel
10% damage against humans.
000FF442
amod 000FF442
Bashing
Deals double damage when gun bashing.
000FEA07
amod 000FEA07
Berserker
Does more damage the less armor one has.
000F437E
amod 000F437E
Cornered
Damage increases as health decreases.
000F428E
amod 000F428E
Disassembler
+20% damage against robots.
001625EB
amod 001625EB
Extended Magazine
Doubles the base magazine capacity.
000FFA3B
amod 000FFA3B
Exterminator
+30% damage against aliens.
0015DD18
amod 0015DD18
Furious
Each consecutive hit deals more damage.
000EA117
amod 000EA117
Instigating
Deals double damage to targets with full health.
000F2013
amod 000F2013
Oxygenated
Hold-breath time when aiming using a scoped weapon is increased.
000FAEAB
amod 000FAEAB
Space-Adept
+30% damage while in space, and -15% damage while on a planet.
000F7321
amod 000F7321

Breach Modifiers

Some weapons have weapon-specific modifiers. These are the modifiers specific to Breach.

ModifierIDCommand
Long Barrel
Increases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed.
00133A9B
amod 00133A9B
Standard Barrel
Standard issue barrel.
00090A45
amod 00090A45
Standard Grip and Stock
0004B2D9
amod 0004B2D9
Tactical Stock
Lighter stock for quicker Aim Down Sights speed and better Stability.
00090A44
amod 00090A44
Hair Trigger
Installs a lighter trigger pull for increased Fire Rate.
00133A96
amod 00133A96
High Powered
Increases Damage done.
00133A95
amod 00133A95
High Velocity
Internal module that increases accuracy and range.
00133A94
amod 00133A94
No Mod
0004B2D8
amod 0004B2D8
Laser Sight
Laser Sight attachment to help with target acquisition and increase Accuracy.
00133A90
amod 00133A90
No Mod
0004B2D7
amod 0004B2D7
Recon Laser Sight
Marks enemies while Aiming, and greatly increases Accuracy.
00133A8F
amod 00133A8F
Flechette Rounds
Multiple razor-edged rounds that slice through unarmed targets and cause a bleeding effect.
00133A88
amod 00133A88
EM-Charged Shot
EM-charged ballistic rounds, typically non-lethal.
00133A89
amod 00133A89
Slug Shots
Single, large projectiles that can be fired much further and do vastly more damage.
00133A8A
amod 00133A8A
Standard Shells
0004B2D6
amod 0004B2D6
Tactical Magazine
Lighter mag that vastly increases Aim Down Sight speed and Reload speed.
00133A8E
amod 00133A8E
Tesla Pylons
Pylons that can be fired into surfaces that arc electricity between them. Mainly used for area denial.
00133A8C
amod 00133A8C
Explosive Rounds
Rounds that explode on contact with a surface.
00133A8D
amod 00133A8D
Mod Group 1
0028F43E
amod 0028F43E
Mod Group 2
0028F43F
amod 0028F43F
Mod Group 3
0028F440
amod 0028F440
Choke
Muzzle device specially designed to reduce shotgun spread.
00133A93
amod 00133A93
Compensator
Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
00133A99
amod 00133A99
Muzzle Brake
Increases long-range Accuracy and Stability at the cost of Hip-Fire Accuracy.
00133A98
amod 00133A98
No Mod
0004B2D5
amod 0004B2D5
Suppressor
Vastly reduces acoustic intensity while increasing Accuracy at the cost of Range.
00133A97
amod 00133A97
Iron Sights
Standard issue iron sights.
00090A43
amod 00090A43
Reflex Sight
Reflex sights for quicker target acquisition and visibility.
00090A41
amod 00090A41
Short Scope
Short scope for 2x magnified view.
00090A42
amod 00090A42
Quality Level 1
0028F441
amod 0028F441
Fully Automatic
Receiver that fires continuously while the trigger is pulled.
00133A91
amod 00133A91
Semi-Automatic
Receiver that fires once per trigger pull.
00090A40
amod 00090A40

Information

Phys
135
Ammo
15X25 CLL SHELL
Mag
7
Mod Capacity
8
Fire Rate
10
Range
20
Accuracy
55.3
Mass / Weight
7.3
Value
6,780

Ammo

The Breach uses 15X25 CLL SHELL ammunition.

Was this helpful?