Auto-Rivet

Item ID for Auto-Rivet in Starfield.

Auto-Rivet Item ID

HeavyPhysical Damage

The item ID for Auto-Rivet is 0026D964.

0026D964

Command

To add Auto-Rivet to your inventory, open the command console by pressing the tilde key ~ and enter the following command.

player.additem 0026D964

Quality Modifiers

All weapons in Starfield start out as a base common weapon. You can add modifiers to improve the stats of the weapon.

There are three different types of modifiers: 1) Quality Modifiers, 2) Rarity Modifiers, and 3) Weapon-specific Modifiers. Not all weapons have weapon-specific modifiers.

Quality modifier comprise of four levels: calibrated, refined, advanced, and superior. These quality levels stack and multiple can be added to a weapon. Below are the IDs for these levels as well as the command the upgrade your weapon.

The syntax for the command is <Reference ID>.amod <Modifier ID>. To find the Reference ID for your weapon, select the item with your mouse with the console open, and the reference ID will be display on your screen. If your weapon is in your inventory, drop it on the ground and then select it with your mouse.

LevelIDCommand
Calibrated
0028F442
amod 0028F442
Refined
0028F443
amod 0028F443
Advanced
0028F444
amod 0028F444
Superior (works on some weapons)
0028F445
amod 0028F445

Rarity Modifiers

You can also apply rarity modifiers to a weapon The rarity of a weapon is based on the number of modifiers it is equipped with. A weapon with zero mods is categorized as common, one mod as rare, two mods as epic, and three mods as legendary.

In the game, a weapon's rarity is termed as a mod group, and players can alter this rarity using console commands to either add or remove modifiers. There are three groups, and you can only add one mod from each group to your weapon.

ModifierIDCommand
Anti-Personnel
10% damage against humans.
000FF442
amod 000FF442
Bashing
Deals double damage when gun bashing.
000FEA07
amod 000FEA07
Berserker
Does more damage the less armor one has.
000F437E
amod 000F437E
Cornered
Damage increases as health decreases.
000F428E
amod 000F428E
Disassembler
+20% damage against robots.
001625EB
amod 001625EB
Extended Magazine
Doubles the base magazine capacity.
000FFA3B
amod 000FFA3B
Exterminator
+30% damage against aliens.
0015DD18
amod 0015DD18
Furious
Each consecutive hit deals more damage.
000EA117
amod 000EA117
Instigating
Deals double damage to targets with full health.
000F2013
amod 000F2013
Oxygenated
Hold-breath time when aiming using a scoped weapon is increased.
000FAEAB
amod 000FAEAB
Space-Adept
+30% damage while in space, and -15% damage while on a planet.
000F7321
amod 000F7321

Auto-Rivet Modifiers

Some weapons have weapon-specific modifiers. These are the modifiers specific to Auto-Rivet.

ModifierIDCommand
Shielded Tool Grip
A shielded grip to vastly increase Recoil Control at the cost of Aim Down Sights speed. Slightly increases long-range Accuracy.
0012454F
amod 0012454F
Standard Grip
00042D9D
amod 00042D9D
Hair Trigger
Installs a lighter trigger pull for increased Fire Rate.
0012454A
amod 0012454A
No Mod
00042D9C
amod 00042D9C
Laser Sight
Laser Sight attachment to help with target acquisition and increase Accuracy.
0012454C
amod 0012454C
No Mod
00042D9B
amod 00042D9B
Standard Magazine
Standard issue magazine.
00042D9A
amod 00042D9A
Tesla Pylons
Pylons that can be fired into surfaces that arc electricity between them. Mainly used for area denial.
00124543
amod 00124543
Standard Receiver
00042D99
amod 00042D99

Information

Phys
136
Ammo
RIVET
Mag
10
Mod Capacity
4
Fire Rate
15
Range
20
Accuracy
63.1
Mass / Weight
4.5
Value
7,640

Ammo

The Auto-Rivet uses RIVET ammunition.

Was this helpful?